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Project Title:
Medal of Honor: Pacific Assault
Client:
Electronic Arts
Skills:
Character Animation, Asset Integration, Python Scripting
Software:
Custom id Tech 3 Game Engine, Havok Physics Engine, Autodesk Maya, Adobe Photoshop
Supervised realtime character animation integration in a modified Quake 3 game engine. Scripted branching animation state machines and cinematic sequences in python. Edited transitions to ragdoll mode in Havok Physics Engine.
Realtime Player Character Models
Prerendered Character Art
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